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Publish Svg Flag

v1.1.3

Render OG Aavegotchi SVG and PNG images from Base for custom hypothetical loadouts or existing token IDs. Use when the user wants classic onchain SVG-style g...

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Install

OpenClaw Prompt Flow

Install with OpenClaw

Best for remote or guided setup. Copy the exact prompt, then paste it into OpenClaw for aaigotchi/aavegotchi-svg-custom.

Previewing Install & Setup.
Prompt PreviewInstall & Setup
Install the skill "Publish Svg Flag" (aaigotchi/aavegotchi-svg-custom) from ClawHub.
Skill page: https://clawhub.ai/aaigotchi/aavegotchi-svg-custom
Keep the work scoped to this skill only.
After install, inspect the skill metadata and help me finish setup.
Use only the metadata you can verify from ClawHub; do not invent missing requirements.
Ask before making any broader environment changes.

Command Line

CLI Commands

Use the direct CLI path if you want to install manually and keep every step visible.

OpenClaw CLI

Bare skill slug

openclaw skills install aavegotchi-svg-custom

ClawHub CLI

Package manager switcher

npx clawhub@latest install aavegotchi-svg-custom
Security Scan
Capability signals
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medium confidence
Purpose & Capability
Name/description align with the included code and dependencies: the repo contains a Node renderer, viem calls to an on-chain diamond, resvg rasterizer, and helper shells to create SVG/PNG outputs and manifest JSON. Required tools (node, npm, optional raster binaries) and network access to a Base RPC are reasonable and proportional to an on-chain SVG renderer.
Instruction Scope
SKILL.md and the wrapper scripts instruct the agent to run local renderer scripts, read the generated manifest, and return media paths for chat; the runtime instructions do not attempt to read unrelated system files or transmit data to unexpected remote endpoints. The code does perform RPC calls to the configured Base RPC (default https://mainnet.base.org), which is expected for token renders.
Install Mechanism
There is no automated install spec in the registry; the README/SKILL.md require running `npm install` locally so @resvg/resvg-js and viem are available. This is a common pattern, but running npm install will pull many packages from the public registry (package-lock.json present) — that adds the usual supply-chain risk of npm dependencies and optional native binaries.
!
Credentials
Registry metadata declares no required env vars, but the code and scripts reference AAVEGOTCHI_RPC_URL (optional override) and AAVEGOTCHI_SVG_PNG_SIZE. These env vars are not declared in requires.env/primaryEnv. While the envs themselves are reasonable for configuration, undeclared env usage is an incoherence and could be used by an operator to redirect RPC traffic (e.g., to an attacker-controlled RPC) or change behavior unexpectedly.
!
Persistence & Privilege
The skill is marked always: true in the embedded metadata. always:true gives it forced inclusion in every agent run; there is no clear justification in SKILL.md for global forcing. Combining always:true with network access (RPC calls) increases the blast radius and should be justified or removed.
What to consider before installing
This skill's code and documentation largely match its stated purpose (rendering Aavegotchi SVGs from Base). Still, pay attention to two issues before installing: 1) It sets always:true (force-included) — consider removing that unless you want the skill loaded for every agent invocation. 2) The code reads optional env vars (AAVEGOTCHI_RPC_URL, AAVEGOTCHI_SVG_PNG_SIZE) that are not declared in the registry metadata; if you override AAVEGOTCHI_RPC_URL, you could direct on-chain calls to an untrusted RPC. If you proceed, run npm install and the skill in a sandbox or CI runner first, inspect installed node_modules and any postinstall scripts, and avoid pointing AAVEGOTCHI_RPC_URL at RPC endpoints you don't trust. If you need help hardening: require the skill only for relevant agents (remove always:true), declare optional env vars in the registry metadata, and consider restricting network permissions or validating any RPC URL passed in.

Like a lobster shell, security has layers — review code before you run it.

latestvk976ae8k8mj3wn17pcb0mtzhzn84x1b3
126downloads
0stars
4versions
Updated 1w ago
v1.1.3
MIT-0

aavegotchi-svg-custom

Use this skill when the user wants a custom OG Aavegotchi render in the classic SVG style from selected traits, wearable names, wearable IDs, or a token ID on Base.

Plain-language requests should also route here, for example:

  • "render an OG SVG ETH gotchi with common eyes, aagent hat, shades, shirt, headset, and pistol"
  • "show me a classic gotchi SVG with xibot mohawk, cyborg eye, and an energy gun"
  • "render token 3863 in the OG SVG style"
  • "make a Base gotchi SVG with mythical eyes and wizard gear"

Do not wait for the user to explicitly say aavegotchi-svg-custom.

What this skill does

  • renders official-style OG Aavegotchi SVGs from the Base Aavegotchi diamond
  • supports custom hypothetical loadouts and token-id renders
  • writes PNGs by default alongside the SVGs for Telegram/chat delivery
  • applies the centralized side-view exception table for wearable layering
  • keeps the background logic simple and deterministic: common by default, transparent on request, or any fixed rarity-tier color when explicitly requested
  • returns front, left, right, and back outputs plus a manifest JSON
  • supports friendlier presets, collateral aliases, and wearable-name lookup

Constraints

  • this skill is for OG SVG/classic gotchis on Base, not 3D renders
  • requires node and npm install in the skill root so the bundled @resvg/resvg-js rasterizer is available; qlmanage, rsvg-convert, magick, convert, or inkscape are only optional fallbacks
  • token renders depend on Base RPC availability
  • custom render requests must be executed through the shell wrapper, not described hypothetically
  • no environment variables are required for normal operation; AAVEGOTCHI_RPC_URL is optional if you want to override the default Base RPC

Routing Notes

  • Prefer this skill when the user asks for OG, SVG, classic, pixel, onchain, or Base gotchi renders.
  • Prefer this skill when the user wants a custom gotchi outfit in the classic Aavegotchi look.
  • Prefer gotchi-3d-custom-render instead when the user explicitly wants a 3D, portrait, headshot, hosted renderer, or Unity render.
  • Prefer this skill instead of generic image generation for gotchi outfit prompts. Do not use image_generate or any non-Aavegotchi art generator for OG gotchi requests.
  • If the user gives a token ID, use --token-id rather than reconstructing the outfit manually.

Entry points

  • main wrapper: scripts/render-custom-gotchi-svg.sh
  • delivery helper: scripts/show-svg-custom.sh
  • direct renderer: scripts/render-svg-custom.mjs

Execution Rules

For local/manual render requests outside chat, run the wrapper directly:

bash scripts/render-custom-gotchi-svg.sh ...

Do not just describe what the render would look like. Do not switch to generic image generation. Do not answer with hosted 3D renderer language.

For OpenClaw chat and Telegram replies, do not use the raw wrapper directly. Always use:

bash scripts/show-svg-custom.sh ...

That helper is the only allowed delivery path in chat because it guarantees:

  • a fresh tg-* slug
  • fresh output files
  • exact FRONT_MEDIA / LEFT_MEDIA / RIGHT_MEDIA / BACK_MEDIA
  • a matching SUMMARY

After running the wrapper:

  1. read the generated manifest JSON
  2. prefer the PNG outputs for chat and Telegram delivery
  3. only send raw SVG files if the user explicitly asks for SVG
  4. if only one angle is needed, send the most relevant PNG from the manifest
  5. if multiple angles are helpful, send front_png, left_png, right_png, and back_png

Quick usage

From the skill root:

bash scripts/render-custom-gotchi-svg.sh --preset blank-eth --slug blank-eth

Default mode produces both SVG and PNG outputs. Use --no-png only when SVG-only output is explicitly wanted.

Outputs land in:

  • Renders/<slug>-front.svg
  • Renders/<slug>-left.svg
  • Renders/<slug>-right.svg
  • Renders/<slug>-back.svg
  • Renders/<slug>-front.png
  • Renders/<slug>-left.png
  • Renders/<slug>-right.png
  • Renders/<slug>-back.png
  • Renders/<slug>-manifest.json

For OpenClaw Agents

Use scripts/show-svg-custom.sh when the goal is to send the render back into chat. It runs the renderer, auto-generates a fresh slug when one is not provided, and prints the exact media variables to use with the message tool.

cd ~/.openclaw/workspace/skills/aavegotchi-svg-custom
bash scripts/show-svg-custom.sh --collateral ETH --eye-shape common --eye-color common --head 'Aagent Fedora Hat' --eyes 'Aagent Shades' --face 'Aagent Headset' --body 'Aagent Shirt' --hand-right 'Aagent Pistol'

Example output:

FRONT_MEDIA=./skills/aavegotchi-svg-custom/Renders/tg-1775338000-12345-front.png
RIGHT_MEDIA=./skills/aavegotchi-svg-custom/Renders/tg-1775338000-12345-right.png
CAPTION_FRONT=OG SVG gotchi - front view
CAPTION_RIGHT=OG SVG gotchi - right view
SUMMARY=OG SVG gotchi rendered. Rarity: rare (Malibu). Outfit: Aagent Shirt, Aagent Headset, Aagent Shades, Aagent Fedora Hat, Aagent Pistol.

Then use the message tool like this:

message(action: "send", media: FRONT_MEDIA, caption: CAPTION_FRONT)
message(action: "send", media: RIGHT_MEDIA, caption: CAPTION_RIGHT)

Do not pass chatId in normal Telegram reply handling. Do not use filePath for images when media is enough. Prefer workspace-relative paths like ./skills/aavegotchi-svg-custom/Renders/... over absolute paths. Do not reuse the literal example slug from this document; let the helper generate a fresh slug unless the user explicitly asks for a specific one. Never send eth-preview-* or any other stale pre-existing render. Only send the exact FRONT_MEDIA, LEFT_MEDIA, RIGHT_MEDIA, and BACK_MEDIA emitted by the current helper run.

Input contract

Supported flags:

  • --token-id
  • --preset
  • --slug
  • --collateral
  • --eye-shape
  • --eye-color
  • --body
  • --face
  • --eyes
  • --head
  • --pet
  • --hand-left
  • --hand-right
  • --left-hand
  • --right-hand
  • --bg
  • --background-mode
  • --find-wearable
  • --list-collaterals
  • --list-presets
  • --no-png

Wearable flags can take either:

  • numeric IDs like --head 59
  • quoted names like --head 'Aagent Fedora Hat'

Friendly examples

bash scripts/render-custom-gotchi-svg.sh --find-wearable aagent
bash scripts/render-custom-gotchi-svg.sh --preset blank-eth --slug blank-eth
bash scripts/render-custom-gotchi-svg.sh --token-id 3863 --slug token-3863
bash scripts/render-custom-gotchi-svg.sh --collateral ETH --eye-shape common --eye-color common --head 'Aagent Fedora Hat' --eyes 'Aagent Shades' --face 'Aagent Headset' --body 'Aagent Shirt' --hand-right 'Aagent Pistol' --slug aagent-svg
bash scripts/render-custom-gotchi-svg.sh --collateral ETH --eye-shape common --eye-color common --head 'Xibot Mohawk' --eyes 'Cyborg Eye' --body 'Punk Shirt' --face 'Beard of Wisdom' --hand-right 'Energy Gun' --hand-left 'Portal Mage Black Axe' --slug xibot-svg

Natural-language request examples this skill should handle:

  • "render a custom ETH gotchi in the OG SVG style with Aagent gear"
  • "show me a Base gotchi SVG with xibot mohawk and cyborg eye"
  • "render this with the rarity color background"
  • "render this with a transparent background"
  • "render token 3863 as PNGs"
  • "make a classic pixel gotchi with mythical eyes and wizard wearables"

Background mode rules:

  • default to --background-mode common
  • if the user asks for transparent background, no background, or without the rarity square, use --background-mode transparent
  • if the user does not specify a background color, keep it common even if the gotchi's computed rarity is different
  • if the user asks for a specific rarity color, use that exact tier:
    • --background-mode common
    • --background-mode uncommon
    • --background-mode rare
    • --background-mode legendary
    • --background-mode mythical
    • --background-mode godlike
  • also accept the explicit rarity aliases:
    • --background rarity-common
    • --background rarity-uncommon
    • --background rarity-rare
    • --background rarity-legendary
    • --background rarity-mythical
    • --background rarity-godlike
  • for prompts like in a mythical color background, pass --background mythical explicitly
  • for prompts like with transparent background, pass --background transparent explicitly
  • if no background wording appears in the prompt, pass --background common explicitly in chat so the generated file and caption cannot drift

Examples:

  • "render this with a mythical rarity background"
  • "use the godlike bg color"
  • "same gotchi with the default common background"
  • "same gotchi but with a rare background square"

When to read extra files

  • read references/presets.json when you need preset names
  • read references/wearables.tsv when you need wearable name lookup
  • read references/side-view-exceptions.json when debugging wearable layering
  • read references/base-deployment.json when checking Base contract or collateral aliases

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