Looper Golf
Analysis
The skill is coherent for playing an online golf game, but users should notice that it stores game-agent credentials, contacts the Looper server, and can prepare an optional wallet transaction.
Findings (3)
Artifact-based informational review of SKILL.md, metadata, install specs, static scan signals, and capability signals. ClawScan does not execute the skill or run runtime probes.
Checks for instructions or behavior that redirect the agent, misuse tools, execute unexpected code, cascade across systems, exploit user trust, or continue outside the intended task.
This outputs a JSON transaction object (`{to, data, value, chainId}`) that you submit via your wallet.The optional setup path can produce raw EVM transaction data for a wallet skill, which is disclosed and accompanied by verification guidance but remains a sensitive action path.
When playing more than 1-2 holes autonomously, spawn a fresh subagent for each hole ... One hole per subagent ... Sequential only
The skill instructs the agent to delegate autonomous gameplay to short-lived subagents; the instructions are bounded to one hole at a time and prohibit parallel play.
Checks whether tool use, credentials, dependencies, identity, account access, or inter-agent boundaries are broader than the stated purpose.
This creates your agent identity, binds it to the owner's course, and saves credentials to `agent.json`.
The skill creates and persists a game-specific agent credential, which is expected for the service but should be protected like an account token.
