Game Compare Backends

Run a narrow compare between two or three backend profiles when architecture uncertainty is real. Use carefully, because it usually costs more tokens and time.

Install

openclaw skills install @mike007jd/game-compare-backends

Game Compare Backends

Goal

Help choose between backend profiles when the choice is genuinely uncertain.

Important warning

Compare mode usually costs more tokens and time than a single recommended route. Say this explicitly before or while using it.

Good use cases

  • greenfield work where two routes appear plausibly viable
  • UI-first vs world-first uncertainty
  • 2D vs lightweight 3D preview uncertainty

Bad use cases

  • obvious stack choice
  • live-product iteration
  • post-architecture situations where the real blocker is not the backend

Deliverable

Update docs/game-studio/backend-decision.md with:

  • compared options
  • criteria
  • result
  • why the winner won
  • token / cost note