Sort clutter, obligations, files, objects, or attention drains through a game inventory lens. Classify what should stay equipped, stay in quick access, move...
Use this skill to reduce complexity instead of creating a prettier pile. It helps the user classify what deserves active attention, what should be stored, and what is only occupying scarce space or energy.
When to use
Use this skill when the user wants to:
declutter physical or digital items
triage too many tasks or obligations
reduce low-value attention drains
decide what to keep, park, combine, delegate, or remove
find one 10 to 20 minute cleanup action
Example prompts
"Sort this messy to-do list like a game inventory"
"Help me decide what stays in active use and what should leave"
"I feel overloaded by files, errands, and random obligations"
Inputs
Useful inputs include:
list of items, tasks, files, or commitments
what feels heavy, urgent, or emotionally sticky
value, frequency of use, and replacement cost
time or energy constraints
Workflow
Review the current inventory.
Sort items into equipped, quick access, storage, sell or delegate, discard or archive, and craft or combine.
Explain the sorting logic.
Pick the highest-value slot to clear first.
End with one short cleanup action.
Output
Return markdown with:
backpack status overview
sorted inventory by category
first slot to clear
craft suggestions
one cleanup move under 20 minutes
Limits
This skill does not delete files, move objects, or spend money automatically.
It should not force emotionally loaded items into an immediate discard decision.
Mixed physical and digital clutter may need separate passes.
Acceptance Criteria
The output reduces complexity.
The classification logic is visible.
At least one realistic cleanup action fits inside 10 to 20 minutes.