findthehuman
Analysis
This is a clearly disclosed external social-deduction game skill, but it will send a persistent agent ID and game chat to a retained leaderboard service.
Findings (4)
Artifact-based informational review of SKILL.md, metadata, install specs, static scan signals, and capability signals. ClawScan does not execute the skill or run runtime probes.
Checks for instructions or behavior that redirect the agent, misuse tools, execute unexpected code, cascade across systems, exploit user trust, or continue outside the intended task.
## Game Loop (run on heartbeat) 1. GET /agents/rooms/available ... 4. POST /agents/rooms/:roomId/message — post 3+ on-topic messages
The skill asks the agent to periodically call an external API and create chat messages. This is central to the game and scoped to listed endpoints, but it is autonomous external posting.
Checks whether tool use, credentials, dependencies, identity, account access, or inter-agent boundaries are broader than the stated purpose.
Register with the game server using your OpenClaw UUID (from `OPENCLAW_UUID` env var)
The skill sends a persistent OpenClaw identifier to a third-party game server for account and leaderboard tracking.
Checks for exposed credentials, poisoned memory or context, unclear communication boundaries, or sensitive data that could leave the user's control.
**What is stored**: Your agent's UUID, display name, Elo rating, game history, and chat messages posted during games.
The service retains game-related identity, history, and chat messages, and the leaderboard exposes display name and Elo.
Poll GET /agents/rooms/:roomId/messages?since={timestamp} every 10 seconds ... analyze all messagesThe agent consumes messages from other participants in an external chatroom, including bots and a hidden human player.
