{"skill":{"slug":"vvvv-custom-nodes","displayName":"Vvvv Custom Nodes","summary":"Helps write C# node classes for vvvv gamma — the [ProcessNode] pattern, Update() method, out parameters, pin configuration, change detection, stateless opera...","tags":{"latest":"1.0.0"},"stats":{"comments":0,"downloads":311,"installsAllTime":1,"installsCurrent":1,"stars":0,"versions":1},"createdAt":1772720219320,"updatedAt":1777525637661},"latestVersion":{"version":"1.0.0","createdAt":1772720219320,"changelog":"vvvv-custom-nodes 1.0.0 — Initial Release\n\n- Provides comprehensive guidance for writing custom C# node classes for vvvv gamma using the [ProcessNode] pattern.\n- Documents best practices: proper use of Update method, out parameters, pin configuration, change detection, stateless node patterns, and IDisposable.\n- Explains how to consume context and services (like NodeContext, IFrameClock, game access, and logging) in node constructors.\n- Details live reload behavior and implications for node state and resource management.\n- Covers naming conventions to avoid “Node” suffixes, pin visibility/grouping, default values, and effective change detection patterns.\n- Requires [assembly: ImportAsIs] for node import.","license":null},"metadata":null,"owner":{"handle":"tebjan","userId":"publishers:tebjan","displayName":"Tebjan Halm","image":"https://avatars.githubusercontent.com/u/1094716?v=4"},"moderation":null}