{"skill":{"slug":"unity-shader-optimizer-llm-cleaner","displayName":"Unity Shader Optimizer & LLM Cleaner（去垃圾代码）","summary":"Unity HLSL Shader 代码风格规范，要求减少重复代码、提取共用函数、合理使用头文件。使用场景：编写 Unity Shader、重构重复 Shader 代码、生成新 Shader 时遵循 DRY 原则。","tags":{"Unity / HLSL / Shader Optimization / Graphics Programming / Game Development / AI Code Cleanup":"0.1.0","latest":"0.1.0"},"stats":{"comments":0,"downloads":91,"installsAllTime":0,"installsCurrent":0,"stars":0,"versions":1},"createdAt":1776322202070,"updatedAt":1776332333082},"latestVersion":{"version":"0.1.0","createdAt":1776322202070,"changelog":"## v0.1.0 – Initial Release\n* 首次发布 Unity HLSL Shader 优化工具\n* 支持自动检测并移除冗余计算与无效代码\n* 优化常见 Shader 性能问题（分支、重复采样、无用变量等）\n* 针对大模型生成代码进行去噪与结构优化\n* 提升代码可读性与工程规范一致性\n\n* Initial release of Unity HLSL shader optimization tool\n* Detects and removes redundant computations and unused code\n* Optimizes common shader performance issues (branching, duplicate sampling, unused variables)\n* Cleans and refines LLM-generated shader code\n* Improves readability and engineering consistency","license":"MIT-0"},"metadata":null,"owner":{"handle":"joashchou","userId":"s177b2mbta0h560qcn44dqrqv584y5be","displayName":"JoashChou","image":"https://avatars.githubusercontent.com/u/269470482?v=4"},"moderation":null}