{"skill":{"slug":"talk2ui","displayName":"Talk2UI","summary":"SwiftUI 口语化编程技能。当用户用中文描述 UI 需求（如\"做一个毛玻璃卡片\"、\"按钮要跟手\"、\"这个元素是主角\"）时激活此技能，将口语转化为符合物理隐喻规范的 SwiftUI 代码。","tags":{"latest":"1.0.0"},"stats":{"comments":0,"downloads":102,"installsAllTime":0,"installsCurrent":0,"stars":0,"versions":1},"createdAt":1774509047978,"updatedAt":1774509076873},"latestVersion":{"version":"1.0.0","createdAt":1774509047978,"changelog":"Initial release of talk2UI, a SwiftUI skill for translating natural spoken Chinese UI requests into SwiftUI code using physical metaphors and Apple design guidelines.\n\n- Supports \"oral-to-code\" conversion: transforms spoken, casual UI requests into compliant SwiftUI code and templates.\n- Integrates memory features—remembers user preferences and custom spoken expressions for future sessions.\n- Provides context-aware intent parsing, fuzzy matching, and proactive learning of new user phrases (with confirmation and cheat sheet updates).\n- Offers code pattern library for common UI elements (cards, lists, toolbars, FABs, etc.) with best practices.\n- Includes script tools for intent parsing, animation/spring parameter generation, code templating, and live Xcode Canvas preview.\n- Adds new support for Xcode 26: #Playground macro integration, Liquid Glass (iOS 26) effects, and SwiftUI performance checks.\n- Built-in safety checks to ensure accessibility and best practices (e.g., touch target sizes, no misuse of GeometryReader).\n- Auto-extracts user preferences at end of sessions to streamline future UI","license":"MIT-0"},"metadata":{"os":null,"systems":null},"owner":{"handle":"soponcd","userId":"s17028c8y9t26ss5fgt6rycpw183jt9x","displayName":"soponcd","image":"https://avatars.githubusercontent.com/u/31302208?v=4"},"moderation":{"isSuspicious":true,"isMalwareBlocked":false,"verdict":"suspicious","reasonCodes":["suspicious.llm_suspicious"],"summary":"Detected: suspicious.llm_suspicious","engineVersion":"v2.2.0","updatedAt":1774509076873}}