{"skill":{"slug":"shadergraph-editor","displayName":"Shadergraph Editor","summary":"Author, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materials, exposing pro...","tags":{"latest":"0.1.0"},"stats":{"comments":0,"downloads":160,"installsAllTime":0,"installsCurrent":0,"stars":0,"versions":1},"createdAt":1773959457976,"updatedAt":1773959509442},"latestVersion":{"version":"0.1.0","createdAt":1773959457976,"changelog":"shadergraph-editor 0.1.0\n\n- Initial release providing guidance for authoring, loading, and debugging Reality Composer Pro Shader Graph materials for RealityKit on visionOS.\n- Offers best practices for using promoted inputs for runtime control and troubleshooting exported USD/MaterialX files.\n- Includes workflow steps and detailed info on core concepts and implementation patterns.\n- Points to reference documentation and repo sample graphs for common visual effects.\n- Clarifies boundaries with USD editing and directs to the appropriate tools when raw USD structure editing is needed.","license":"MIT-0"},"metadata":null,"owner":{"handle":"tomkrikorian","userId":"publishers:tomkrikorian","displayName":"Tom Krikorian","image":"https://avatars.githubusercontent.com/u/35028789?v=4"},"moderation":null}