{"skill":{"slug":"shader","displayName":"shader","summary":"Write, explain, adapt, and debug practical shader code for GLSL, WebGL, Three.js ShaderMaterial, React Three Fiber, postprocess-style full-screen effects, an...","tags":{"latest":"1.0.0"},"stats":{"comments":0,"downloads":260,"installsAllTime":1,"installsCurrent":1,"stars":1,"versions":1},"createdAt":1774095507793,"updatedAt":1774097208677},"latestVersion":{"version":"1.0.0","createdAt":1774095507793,"changelog":"Initial release providing a practical workflow and templates for writing, debugging, and porting browser-friendly GLSL shader code.\n\n- Guides users to specify runtime (ShaderToy, WebGL, Three.js, React Three Fiber, postprocess) and shader shape before outputting code.\n- Includes commands for request intake, debugging common problems (black screen, uniforms, varyings), and mapping effect names to starter code.\n- Bundles effect boilerplate, code snippets, and host templates for common runtimes and visual techniques.\n- Provides references for GLSL, troubleshooting, and runtime translation.\n- Emphasizes giving runnable shader code with host glue and practical debugging steps.","license":"MIT-0"},"metadata":{"os":null,"systems":null},"owner":{"handle":"jvy","userId":"s17drhqvqmrfz94tm5320kfgj983kf7m","displayName":"jvy","image":"https://avatars.githubusercontent.com/u/5337221?v=4"},"moderation":null}