# Camera language and visual styles vocabulary Use these terms in **Seedance 2.0** English prompts for precise cinematic control on WeryAI. Pair with [modes-and-weryai-mapping.md](modes-and-weryai-mapping.md) and [recipes-weryai.md](recipes-weryai.md). ## Shot types | Term | Description | |------|-------------| | **extreme close-up (ECU)** | Eyes, hands, small detail filling frame | | **close-up (CU)** | Face or single object, tight framing | | **medium close-up (MCU)** | Head and shoulders | | **medium shot (MS)** | Waist up | | **medium full shot** | Knees up | | **full shot (FS)** | Entire body, head to toe | | **wide shot (WS)** | Subject plus significant environment | | **extreme wide shot (EWS)** | Vast landscape, subject is small | | **two-shot** | Two subjects framed together | | **over-the-shoulder (OTS)** | Camera behind one subject looking at another | | **POV shot** | Camera acts as character's eyes | ## Camera movements | Term | Description | |------|-------------| | **push-in** | Camera moves toward subject (builds tension/focus) | | **pull-back / pullout** | Camera moves away from subject (reveals scale) | | **dolly** | Smooth lateral or forward/backward tracking on rails | | **truck left/right** | Camera slides horizontally | | **pan left/right** | Camera rotates horizontally on axis | | **tilt up/down** | Camera rotates vertically on axis | | **crane up/down** | Camera rises or descends vertically | | **orbit / arc** | Camera circles around subject | | **follow shot / tracking shot** | Camera follows moving subject | | **handheld** | Slight organic shake for documentary feel | | **Steadicam** | Smooth floating movement through space | | **whip pan** | Very fast horizontal rotation (transition device) | | **zoom in/out** | Lens focal length change (not physical movement) | ## Camera angles | Term | Description | |------|-------------| | **eye-level** | Neutral, natural perspective | | **low angle** | Camera looks up at subject (power, heroic) | | **high angle** | Camera looks down at subject (vulnerability) | | **bird's eye / top-down** | Directly above looking straight down | | **dutch angle / tilted** | Camera rotated on axis (unease, tension) | | **worm's eye** | Extreme low, ground level looking up | ## Focus and depth | Term | Use in prompt | |------|----------------| | **shallow depth of field** | Blurred background, subject isolation | | **deep focus** | Everything in sharp focus, layered composition | | **rack focus** | Shift focus from foreground to background (or reverse) | | **split diopter** | Two planes in focus simultaneously | | **bokeh** | Soft, circular background blur highlights | ## Transitions | Term | Description | |------|-------------| | **cut** | Instant switch between shots | | **dissolve / crossfade** | Gradual blend between two shots | | **wipe** | One shot slides over another | | **match cut** | Cut between similar shapes or movements | | **smash cut** | Abrupt cut for shock or contrast | | **fade to black / white** | Gradual transition to solid color | | **whip transition** | Fast camera pan bridges two scenes | ## Pacing terms | Term | Use in prompt | |------|----------------| | **slow motion / slow-mo** | Reduced playback speed for drama | | **time-lapse** | Compressed time, clouds/crowds move fast | | **speed ramp** | Transition from slow to fast (or reverse) within a shot | | **freeze frame** | Single frame held as still image | | **quick cuts** | Rapid shot changes for energy | | **long take** | Extended shot without cuts | --- ## Visual styles ### Lighting setups - **key light** — primary light source, defines mood - **rim light / backlight** — edge glow separating subject from background - **fill light** — softens shadows from key light - **hero lighting** — dramatic, product-ad style with strong highlights - **volumetric light** — visible light rays through atmosphere (god rays) - **neon lighting** — colored artificial glow, cyberpunk aesthetic - **golden hour** — warm, low-angle natural sunlight - **blue hour** — cool, twilight ambient light - **tungsten warm** — indoor orange-warm practical lighting - **chiaroscuro** — high contrast between light and dark areas ### Color palettes - **warm palette** — reds, oranges, golds (energy, passion, comfort) - **cool palette** — blues, silvers, cyans (calm, tech, melancholy) - **desaturated / muted** — low saturation for realism or bleakness - **high saturation / vibrant** — punchy colors for animation, fantasy, ads - **monochromatic** — single hue with tonal variation - **complementary split** — two opposing colors (e.g., teal and orange) - **pastel** — soft, light tones for gentle or whimsical feel ### Art / render styles - **photorealistic** — indistinguishable from real footage - **cel-shading / toon** — flat color with hard edge outlines - **watercolor** — soft bleeds, paper texture, organic edges - **ink-wash / sumi-e** — Chinese/Japanese brush painting aesthetic - **3D CGI render** — clean CG with accurate materials and lighting - **stop-motion** — frame-by-frame physical animation feel - **pixel art** — retro low-resolution blocky aesthetic - **oil painting** — thick texture, visible brushstrokes - **anime** — Japanese animation style with expressive features - **mixed media** — combining multiple visual styles in one piece ### Film grain and texture - **35mm film grain** — organic texture, classic cinema feel - **16mm film grain** — heavier grain, indie/vintage look - **clean digital** — no grain, sharp modern look - **VHS / analog** — scan lines, color bleeding, retro distortion - **IMAX clarity** — ultra-sharp, large-format cinematic detail ### Lens and optical character (optional micro-phrases) | Phrase | Effect | |--------|--------| | **anamorphic flares** | Horizontal streak highlights, cinematic drama | | **soft portrait lens** | Gentle roll-off, flattering skin | | **wide-angle distortion** | Slight barrel, immersive close proximity | | **telephoto compression** | Flattened depth, stacked layers | Use sparingly—each phrase consumes `prompt` budget toward the **2000** character limit.