{"skill":{"slug":"rngneeds-unity","displayName":"RNGNeeds Unity","summary":"Teach agents how to design, implement, explain, and debug gameplay randomness with the RNGNeeds Unity plugin. Use when a request involves RNGNeeds types or c...","tags":{"latest":"0.1.1"},"stats":{"comments":0,"downloads":159,"installsAllTime":0,"installsCurrent":0,"stars":0,"versions":2},"createdAt":1775729797563,"updatedAt":1776864114755},"latestVersion":{"version":"0.1.1","createdAt":1776856111927,"changelog":"- Expanded the skill to cover card deck extensions, shuffle plans, and deck-order workflows such as draw piles, hands, discard piles, and graveyards.\n- Clarified when to use weighted selection, depletable lists, or deck extensions depending on whether the user cares about finite exhaustion, duplicate copies, or live card order.\n- Added guidance that depletable lists remain a good fit for simple card pools with duplicate copies when ordering, shuffling, and card-flow behavior do not matter.\n- Added deck-focused API surface, examples, workflows, pitfalls, and test prompts so agents route deck questions to the right RNGNeeds mechanics.\n- Clarified that deck extensions use order-centric seeded index/random operations, not weighted list selection.","license":"MIT-0"},"metadata":null,"owner":{"handle":"starphaselab","userId":"s17capwfnb9rmtfq47dhwtb9w984h4qa","displayName":"StarphaseLab","image":"https://avatars.githubusercontent.com/u/132141137?v=4"},"moderation":null}