{"skill":{"slug":"game-architect","displayName":"Game Architect","summary":"READ this skill when designing or planning any game system architecture — including combat, skills, AI, UI, multiplayer, narrative, or scene systems. Contain...","tags":{"latest":"0.1.0"},"stats":{"comments":0,"downloads":334,"installsAllTime":1,"installsCurrent":1,"stars":1,"versions":1},"createdAt":1772783439136,"updatedAt":1777525668231},"latestVersion":{"version":"0.1.0","createdAt":1772783439136,"changelog":"Initial release of the game-architect skill—a comprehensive game system architecture reference.\n\n- Provides a detailed knowledge base for selecting and mixing architectural paradigms (DDD, Data-Driven, Prototype) in game projects.\n- Contains reference lookup guides and system-specific design tables for common categories: combat, skills, AI, multiplayer, UI, narrative, and scene systems.\n- Designed to pair with workflow skills (e.g., OpenSpec, SpecKit) as a domain knowledge plugin or support structured planning in agent workflows.\n- Includes a concise guide for mixing paradigms and selection criteria tables to assist architectural decision-making.\n- Offers lightweight standalone usage and direct knowledge query support.","license":null},"metadata":null,"owner":{"handle":"yuki001","userId":"publishers:yuki001","displayName":"Yuki001","image":"https://avatars.githubusercontent.com/u/13944639?v=4"},"moderation":null}