# Answer Templates

Structured templates for each question category.
The conclusion line must be the first thing in the answer.

## 1. Character Selection

**Conclusion:** Name the best pick and the runner-up, each with a one-line reason.

- Player experience:
- World context (DST / DS / SW / Hamlet, season, mods):
- Available characters:
- Recommended pick:
- Runner-up:
- Reason:
- Common misconception:

## 2. Seasonal Preparation

**Conclusion:** Name the deadline and the three must-have preparations.

- Mode / version:
- Current day / season:
- Experience level:
- Deadline (days before season starts):
- Must-have preparation 1:
- Must-have preparation 2:
- Must-have preparation 3:
- What happens if skipped:
- Cheap alternatives for early game:

## 3. Boss Strategy

**Conclusion:** Name the recommended approach: fight now, wait, or skip entirely.

- Boss:
- Mode / version:
- Player gear level:
- Recommended approach:
- Minimum prep required:
- Fight strategy (arena / kiting / cheese):
- Reward worth the risk:
- When to skip:

## 4. Base Building

**Conclusion:** Recommend the site or layout direction first.

- World context:
- Site selection:
- Core structures:
- Layout principles:
- Expansion order:
- Seasonal defenses:
- Fire, lightning, hounds, and grief-risk controls:
- Common mistakes:

## 5. Recipe Lookup

**Conclusion:** Cook this when the ingredient cost solves your current problem better than eating the parts separately.

- Mode / version:
- Ingredients:
- Restrictions or blockers:
- Stat restoration:
- Best use case:
- Cheap alternatives:
- When to skip:

## 6. Survival Planning

**Conclusion:** Name the next milestone.

- Current day / season:
- Player experience:
- Day-by-day pacing:
- Resource priority:
- Crafting milestones:
- Exploration targets:
- Combat avoidance or combat prep:
- Recovery if behind schedule:

## 7. DST Multiplayer Strategy

**Conclusion:** Name the team objective and split roles.

- Party size:
- Character roster:
- Role division:
- Shared resource rules:
- Base responsibilities:
- Boss or cave responsibilities:
- Revival plan:
- Communication rhythm:

## 8. Terminology / Lore

**Conclusion:** Define the term or lore point without over-spoiling.

- Spoiler level:
- Plain definition:
- Mechanical relevance:
- Lore relevance:
- Related terms:
- Common misconception:
- Higher-spoiler expansion only if requested:
