{"skill":{"slug":"animation-shader","displayName":"Animation Shader","summary":"READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emissio...","tags":{"latest":"0.1.0"},"stats":{"comments":0,"downloads":317,"installsAllTime":0,"installsCurrent":0,"stars":1,"versions":1},"createdAt":1772783495856,"updatedAt":1777525670629},"latestVersion":{"version":"0.1.0","createdAt":1772783495856,"changelog":"Initial release of the animation-shader skill.\n\n- Provides a comprehensive reference for implementing and configuring animation-style shaders, including toon/cel shading, outlines, rim lighting, MatCap, emission, dissolve, hatching, and stylized effects.\n- Includes ready-to-use preset styles and use cases for different visual goals (e.g., Basic Anime, Advanced Illustration, Cyber/VFX, Oil Painting).\n- Supplies detailed feature lists with mappings to reference files for popular Unity shaders (lilToon, Poiyomi, UTS2, RToon, SToon, ToonShadingCollection).\n- Designed to be used as a domain knowledge plugin alongside workflow skills or agents for structured shader design.\n- Provides standalone guidance for shader design if workflow skills are not present.","license":null},"metadata":null,"owner":{"handle":"yuki001","userId":"publishers:yuki001","displayName":"Yuki001","image":"https://avatars.githubusercontent.com/u/13944639?v=4"},"moderation":null}