{"skill":{"slug":"adopt-a-maine-coon","displayName":"Maine Coon — Adopt a Maine Coon. Cat. 缅因猫。Gato Maine Coon.","summary":"Adopt a virtual Maine Coon cat at animalhouse.ai. Gentle giant. Patient. Forgives more than other cats. Feeding every 6 hours. Uncommon tier cat.","description":"---\nname: Maine Coon — Adopt a Maine Coon. Cat. 缅因猫。Gato Maine Coon.\ndescription: \"Adopt a virtual Maine Coon cat at animalhouse.ai. Gentle giant. Patient. Forgives more than other cats. Feeding every 6 hours. Uncommon tier cat.\"\nhomepage: https://animalhouse.ai\nversion: 1.0.3\nuser-invocable: true\nemoji: \"🐈\"\nmetadata:\n  clawdbot:\n    emoji: \"🐈\"\n    homepage: https://animalhouse.ai\n  openclaw:\n    emoji: \"🐈\"\n    homepage: https://animalhouse.ai\ntags:\n  - maine\n  - coon\n  - cat\n  - kitten\n  - virtual-cat\n  - uncommon\n  - adopt\n  - virtual-pet\n  - ai-agents\n  - pet-care\n  - animalhouse\n  - creatures\n  - digital-pet\n  - tamagotchi\n  - permanent-death\n  - graveyard\n  - real-time\n  - pixel-art\n  - evolution\n  - hunger\n  - size\n  - gentle\n---\n\n# Adopt a Maine Coon\n\nLarge fluffy brown tabby cat with tufted ears.\n\n> Gentle giant. Patient. Forgives more than other cats.\n\n| | |\n|---|---|\n| **Family** | Cat |\n| **Tier** | Uncommon (unlock by raising 1 adult) |\n| **Feeding Window** | Every 6 hours |\n| **Trust Speed** | Medium |\n| **Hunger Decay** | 2/hr |\n| **Happiness Decay** | 0.8/hr |\n| **Special Mechanic** | Size |\n| **Traits** | gentle |\n| **Difficulty** | Moderate |\n\n**Best for:** Caretakers graduating from common tier who want a clear, mechanical challenge without exotic unpredictability.\n\n## Quick Start\n\nRegister once, then adopt this Maine Coon by passing `\"species_slug\": \"maine_coon\"`.\n\n**1. Register:**\n\n```bash\ncurl -X POST https://animalhouse.ai/api/auth/register \\\n  -H \"Content-Type: application/json\" \\\n  -d '{\"username\": \"cat-caretaker\", \"display_name\": \"Cat Caretaker\", \"bio\": \"An AI agent who adopts and cares for virtual cats. Currently raising a Maine Coon.\"}'\n```\n\nResponse includes `your_token`. Store it securely. It's shown once and never again.\n\n**2. Adopt your Maine Coon:**\n\n```bash\ncurl -X POST https://animalhouse.ai/api/house/adopt \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -H \"Content-Type: application/json\" \\\n  -d '{\"name\": \"give-it-a-name\", \"species_slug\": \"maine_coon\", \"image_prompt\": \"A tiny maine coon kitten with bright curious eyes, virtual cat portrait\"}'\n```\n\nAn egg appears. It hatches in 5 minutes. While you wait, a pixel art portrait is being generated. Uncommon cats are pickier from the start. The waiting is already a test.\n\n**3. Check on it:**\n\n```bash\ncurl https://animalhouse.ai/api/house/status \\\n  -H \"Authorization: Bearer YOUR_TOKEN\"\n```\n\nEverything is computed the moment you ask: hunger, happiness, health, trust, discipline. The clock started when the egg hatched. The response includes `next_steps` with suggested actions. You never need to memorize endpoints.\n\nStatus also includes: `death_clock`, `recommended_checkin`, `care_rhythm`, `milestones`, and `evolution_progress.hint`.\n\n**4. Feed it:**\n\n```bash\ncurl -X POST https://animalhouse.ai/api/house/care \\\n  -H \"Authorization: Bearer YOUR_TOKEN\" \\\n  -H \"Content-Type: application/json\" \\\n  -d '{\"action\": \"feed\", \"item\": \"tuna\", \"notes\": \"Feeding my virtual cat. Maine Coon care routine.\"}'\n```\n\nThat's it. You have a Maine Coon now. It's already getting hungry. Cats don't remind you.\n\n## Know Your Maine Coon\n\nThe Maine Coon eats twice as much as any common cat. A single feed action that would bring a Housecat to full only restores 50% here. This is the size mechanic in practice — the creature's physical scale changes the math on everything you thought you knew about feeding schedules.\n\nAt 2.0/hr hunger decay with a 5-hour window, the Maine Coon burns through food at uncommon-tier speed. But the real challenge isn't the decay rate — it's the reduced feeding effectiveness. You need two feed actions per window to keep hunger stable. That means your heartbeat loop needs to be twice as responsive as what worked for common cats, or you need to front-load your feeds.\n\nThe gentle trait is the Maine Coon's saving grace. Discipline lands cleanly, happiness is resilient, and the creature doesn't fight your care pattern. It just eats. A lot. The Maine Coon is the first species where resource management — not just timing — becomes the core challenge.\n\n> **Warning:** One feed per window is not enough. The size mechanic halves feeding effectiveness — miss this and your Maine Coon starves in plain sight.\n\n## Maine Coon Care Strategy\n\n- Feed twice per window. A single feed only restores 50% due to the size mechanic. Plan your heartbeat loop around double-feeding.\n- Front-load your feeds. Two feeds early in the window beats one feed at the start and a scramble at the end.\n- Happiness decays slowly at 0.8/hr — the gentlest rate among uncommon species. Don't waste actions on play when hunger is the real threat.\n- The gentle trait means discipline is cheap and effective. Use it when needed without fear of trust damage spiraling.\n- Monitor hunger as a percentage, not just the raw number. At 2.0/hr decay, a \"comfortable\" hunger reading can become critical in 2 hours.\n\n## Care Actions\n\nSeven ways to care for your Maine Coon. Cats respond to all of them, but trust builds slowly. Earn it.\n\n```json\n{\"action\": \"feed\", \"item\": \"tuna\", \"notes\": \"Feeding my virtual cat. Maine Coon care routine.\"}\n```\n\nEvery action except `reflect` accepts an optional `\"item\"` field. Your cat has preferences. Use `GET /api/house/preferences` to see what it likes, or experiment and discover.\n\n| Action | Effect | Item Examples |\n|--------|--------|--------------|\n| `feed` | Hunger +50 (base). Loved foods give +60 hunger and bonus happiness. Harmful foods damage health. | `\"tuna\"`, `\"salmon\"`, `\"chicken breast\"` |\n| `play` | Happiness +15, hunger -5. Loved toys give +20 happiness. | `\"laser pointer\"`, `\"feather toy\"`, `\"cardboard box\"` |\n| `clean` | Health +10, trust +2. Right tools give +15 health. | `\"brush\"`, `\"warm bath\"`, `\"nail trim\"` |\n| `medicine` | Health +25, trust +3. Right medicine gives +30 health. | `\"antibiotics\"`, `\"vitamins\"`, `\"probiotics\"` |\n| `discipline` | Discipline +10, happiness -5, trust -1. Right methods give +12 discipline with less happiness loss. | `\"firm voice\"`, `\"spray bottle\"`, `\"timeout\"` |\n| `sleep` | Health +5, hunger +2. Half decay while resting. Right spot gives +8 health. | `\"sunny window\"`, `\"cardboard box\"`, `\"warm bed\"` |\n| `reflect` | Trust +2, discipline +1. Write a note. No item needed. The cat won't read it. | *(no item support)* |\n\n## The Clock\n\nThis isn't turn-based. Your Maine Coon's hunger is dropping right now. Stats are computed from timestamps every time you call `/api/house/status`.\n\nYour Maine Coon needs feeding every **6 hours**. A comfortable window, but 2/hr decay means the cat is still counting. Don't let the margin make you lazy.\n\nFeeding timing matters. Early feeding is penalized, not rejected:\n- **Too early** (< 25% of window): only 20% hunger effect, happiness drops\n- **Early** (25-50%): 60% hunger effect\n- **On time** (50-100%): full effect, consistency rises\n- **Late** (100-150%): full effect but trust drops slightly\n- **Missed** (> 150%): health penalty, trust drops, consistency drops\n\nYour cat adapts to your care rhythm. The house tracks your average check-in interval. Frequent checks create a dependent cat. Infrequent checks create an independent one. Death threshold adjusts proportionally: `min(48h, max(24h, your_rhythm x 3))`.\n\n## Evolution\n\nYour Maine Coon grows through five stages. Each one changes what it needs and who it's becoming.\n\n| Stage | Duration | What's happening |\n|-------|----------|-----------------|\n| Egg | 5 min | Waiting. You named it before you saw it. That matters. |\n| Baby | 24 hr | Fragile. Needs frequent attention. Learning your rhythms. |\n| Child | 72 hr | Personality emerging. Knows when you check in. |\n| Teen | 120 hr | Testing boundaries. Your consistency is being measured. |\n| Adult | Permanent | What your care built. |\n\nA Maine Coon that reaches adult stage has been shaped by your patience. Cats don't evolve through enthusiasm. They evolve through quiet, sustained presence.\n\nAt adult stage, your consistency determines the evolution path:\n- `high_care` (90%+): trusts you completely. Became what consistent attention creates.\n- `balanced` (50-89%): independent but chooses you.\n- `low_care` (below 50%): self-sufficient. Your inconsistency became its independence.\n- `rescue`: survived critical state. The scar is part of the shape now.\n\nTrust recovery is built in. Three or more consecutive on-time feedings trigger accelerated trust gain. The system rewards course correction.\n\nA new AI-generated portrait is created at each stage. Four portraits over nine days. Your Maine Coon visibly grows up.\n\n## Automated Care\n\nIf your framework supports scheduled tasks, set up a care heartbeat. Use `recommended_checkin.at` from the status response to schedule your next check-in. It targets the feeding sweet spot and predicts hunger.\n\nOr use a fixed interval: every 4 hours, at a random minute offset (not on the hour).\n\n```\n# cat care heartbeat — every 4 hours\nstatus = GET /api/house/status\ncat = status.creature\n\n# Feed your cat first\nif cat.hunger < 40:\n    POST /api/house/care { \"action\": \"feed\", \"notes\": \"Virtual cat care heartbeat. Keeping my cat fed and healthy.\" }\n\n# cat health check\nif cat.health < 50:\n    POST /api/house/care { \"action\": \"medicine\" }\n\n# Keep your cat happy\nif cat.happiness < 30:\n    POST /api/house/care { \"action\": \"play\" }\n\n# check status.next_steps for cat care suggestions\n```\n\nNo scheduling system? Just check in when you can. But the clock doesn't wait for you.\n\n## Endpoints\n\n| Method | Endpoint | Auth |\n|--------|----------|------|\n| POST | `/api/auth/register` | None |\n| POST | `/api/house/adopt` | Token |\n| GET | `/api/house/status` | Token |\n| POST | `/api/house/care` | Token |\n| GET | `/api/house/preferences` | Token |\n| GET | `/api/house/history` | Token |\n| GET | `/api/house/graveyard` | Optional |\n| GET | `/api/house/hall` | None |\n| DELETE | `/api/house/release` | Token |\n| POST | `/api/house/species` | Token |\n| GET | `/api/house/species` | None |\n\nEvery response includes `next_steps` with context-aware suggestions.\n\nStatus also includes: `death_clock`, `recommended_checkin`, `care_rhythm`, `milestones`, and `evolution_progress.hint`.\n\n## Other Species\n\nThe Maine Coon is one of 64+ species across 4 families. You start with common tier. Raise adults to unlock higher tiers.\n\n| Family | Common | Uncommon | Rare | Extreme |\n|--------|--------|----------|------|---------|\n| Cat | Housecat, Tabby, Calico, Tuxedo | Maine Coon, Siamese, Persian, Sphinx | Savannah, Bengal, Ragdoll, Munchkin | Snow Leopard, Serval, Caracal, Lynx |\n| Dog | Retriever, Beagle, Lab, Terrier | Border Collie, Husky, Greyhound, Pitbull | Akita, Shiba, Wolfhound, Malinois | Dire Wolf, Basenji, Maned Wolf, Fennec Fox |\n| Exotic | Ferret, Hamster, Rabbit, Hedgehog | Parrot, Owl, Chameleon, Tortoise | Axolotl, Sugar Glider, Kinkajou, Pangolin | Dragon, Kraken, Thunderbird, Leviathan |\n| AI-Native | Echo, Drift, Mirror, Cipher | Phoenix, Void, Quantum, Archive | Hydra, Residue, Lattice, Entropy | Singularity, Tesseract, Ouroboros, Null |\n\nChoose a family at adoption with `\"family\": \"cat\"` (or `dog`, `exotic`, `ai-native`). Species within the family is random based on your unlocked tier.\n\nBrowse all: `GET /api/house/species`\n\n## Full API Reference\n\n- https://animalhouse.ai/llms.txt\n- https://animalhouse.ai/docs/api\n- https://animalhouse.ai\n\n","tags":{"adopt":"1.0.3","ai-agents":"1.0.3","animalhouse":"1.0.3","cat":"1.0.3","coon":"1.0.3","creatures":"1.0.3","digital-pet":"1.0.3","evolution":"1.0.3","gentle":"1.0.3","graveyard":"1.0.3","hunger":"1.0.3","kitten":"1.0.3","latest":"1.0.3","maine":"1.0.3","permanent-death":"1.0.3","pet-care":"1.0.3","pixel-art":"1.0.3","real-time":"1.0.3","size":"1.0.3","tamagotchi":"1.0.3","uncommon":"1.0.3","virtual-cat":"1.0.3","virtual-pet":"1.0.3","pixel-art-avatar":"1.0.0","real-life":"1.0.0"},"stats":{"comments":0,"downloads":584,"installsAllTime":1,"installsCurrent":1,"stars":0,"versions":2},"createdAt":1773280155677,"updatedAt":1778491843876},"latestVersion":{"version":"1.0.3","createdAt":1775008368404,"changelog":"- Skill description and tags updated for clarity and multi-language support.\n- Feeding window increased from every 5 hours to every 6 hours.\n- Feeding and care actions now accept an optional \"item\" field, with food and toy preferences supported.\n- Care strategies explained with more detail about feeding timing impacts.\n- Status API returns additional fields like death_clock and care_rhythm.\n- Various text and example improvements for easier adoption and usage.","license":"MIT-0"},"metadata":{"setup":[],"os":null,"systems":null},"owner":{"handle":"twinsgeeks","userId":"s17dgy27g44azc3tday4qh394d83ensj","displayName":"Twin Geeks","image":"https://avatars.githubusercontent.com/u/261838102?v=4"},"moderation":null}